You’ll spend a lot of time bouncing off surfaces, flying over massive gaps. The player can now shoot the Repulsion and Propulsion Gels instead of portals, which creates a very parkour puzzle set. This mod is also inspired by that game, and creates puzzles using just the gels. Portal 2’s gel mechanic is famously inspired by Tag: The Power of Paint, a student game that used a paintgun to create paths in levels. Download Thinking With Time Machine Aperture Tag: The Paint Gun Testing Initiative by Aperture Tag Team You can pick up cubes to be dropped down a shaft, which would be lost forever, but you can then run to the bottom of the shaft and replay it, grabbing a cube before it’s lost. So you can crouch down in a level and then stand on your own head to reach a higher area. When you replay that level, your clone will perform that action, and you can walk through the door your past self is now keeping open.Įvery move you make is replayed. You can record yourself running and standing on the button. In simple terms: say you have a button that opens a door when the player stands on it, and closes when you move away from it. This one lets you record your own movements, then solve puzzles as that recording plays out in the level. Thinking With Time Machines is another time travel test series. Download Portal Reloaded Thinking With Time Machine by Stridemann There are 25 levels of Valve-quality puzzling, and the new mechanic never outlives itself. The same cube can be pressing two different buttons in the present. Glass walls in the present could be broken in the future, letting you portal into different areas across space and time. You can bring future objects back into the present, so they exist in the same map as their past self. Moving objects in the present will change their position in the future. Moving between the two levels will let you access areas unavailable between one and the other. It lets you switch between the present version of the level, and a far future version where the decay and rot has changed the layout. Portal Reloaded by PORTANISĪs if thinking with Portals wasn’t hard enough, Portal Reloaded makes it more complicated by adding in time travel, letting you step 20 years into the future to solve puzzles. All you need to do is subscribe to the mod on its workshop page, and it’ll be available under the Community Test Chambers menu in-game. The rest are installed via Portal 2’s Steam Workshop. This means it’ll launch on its own, though you do have to own Portal 2. Some mods have their own store page, where you’ll install the game as you would any other game on Steam. You can either click the individual links to go straight to the mod question, or just carry on reading the whole list.Īll the mods here are available via Steam. Then use the angled platform to launch yourself to the exit platform (still in the future) and from there shoot your time portal where the bottom of the infinite fall was to get both cubes to despawn opening the exit.As mentioned above, there are no doubt hundreds more great Portal 2 mods out there, but the ones listed below are our personally curated cream of the crop. then go by the button and set up the infinite fall on the cube so that you can catch it and put it on the button. Was wondering what it meant by that.Īlternatively, you can set the present cube in the center where you setup infinite fall, leave it there and go to the future. I solved it a different way and the game told me I was supposed to do something else. Pick up present cube to destroy future cube and unlock the door. In present, set yourself on the infinite fall and then time the portal shot at the incline to launch to exit. Place the time portal at the floor under platform and then jump up and off into it - this should get you enough to land on the present side platform with the button and cube - but even if you don't make it, you basically want to do similar steps above to get future cube on present button. You will get to where the button is, but here you want to be able drop the portal just under the platform so you can grab the cube. Go to future, reset cube with button, and get it all set up for the same infinite fall. Get yourself up to the top area where the button is, set up the cube to infinitely fall, step on button, and launch the cube to the exit area. Originally posted by Masem:My solution: in present, get cube on center where you can set up the infinite fall.
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